Current low poly model: 1,248 Tris.
After baking the high-poly information onto the unwrapped low, I’ve started painting my diffuse texture. There’s no specular map right now and the model is set with a universal spec of .2. I think it’s a good start, but I need to work on my contrasting values and really get some more of these areas to pop. There’s still a long road to go before I can call this sucker complete.