Darksiders II ‘Create A Weapon’ Contest – Texturing

Current low poly model: 1,248 Tris.

After baking the high-poly information onto the unwrapped low, I’ve started painting my diffuse texture. There’s no specular map right now and the model is set with a universal spec of .2. I think it’s a good start, but I need to work on my contrasting values and really get some more of these areas to pop.  There’s still a long road to go before I can call this sucker complete.


Show me your moves...

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s