Darksiders II ‘Create A Weapon’ Contest – Texturing

Current low poly model: 1,248 Tris.

After baking the high-poly information onto the unwrapped low, I’ve started painting my diffuse texture. There’s no specular map right now and the model is set with a universal spec of .2. I think it’s a good start, but I need to work on my contrasting values and really get some more of these areas to pop.  There’s still a long road to go before I can call this sucker complete.

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